
The GM has final arbitration over which attacks may be used to parry which other attacks. Parrying is a Dice Action. It represents a Character using one of their own attacks to deflect or weaken an attack made by another Character. A parry can represent using a sword to deflect incoming gunfire or another sword strike, or it can represent the classic “My energy blast hits your energy blast” maneuver. In such a case, use the Characters’ APs of STR as AV and OV, even if the Attack would normally have some other AV. Physical Powers with Range may be used, but only against the Grappled Character.

In this case, the Character’s total bashing damage is set to the RAPs of that Attack. But only if the RAPs of the Attack are greater than the Character’s Total Bashing damage prior to the Attack.Ī Character may substitute the appropriate Weaponry Subskill for DEX when determining the AV/EV of a Block attempt using an object specifically designed for blocking (e.g., shields or some parrying weapons).Ī Character may perform a Dice Action in a Phase in which they Dodge, but they suffers a +1 Column Shift penalty to the OV/RV of the Dice Action in addition to any other modifiers. Also, any Attacks directed at the Character have their OVs reduced by –1 Column Shift. Thus, this option is useful only if the Character has the Acrobatics (Dodging) Subskill. These modifications do not stack (q.v., Flame Being), although they can cancel out.īashing damage may accumulate to up to twice the Character’s appropriate Resistance Attribute unless a single Attack earns RAPs greater than this number. an electrical attack) may receive up to a +2 CS modification to RV.

The Hero Point cost of purchasing a new Power is reduced by 1 Hero Point for every 4 Hero Points spent (cumulatively) to use that Power as a Trick Power. The cost of purchasing a new Power cannot be reduced to below 1 Hero Point in this manner.Īny Attack made against a defense that is particularly vulnerable to that attack form (such as attacking cold-based defenses with a fire/heat-based attack) may receive up to a –2 CS modification to RV.Īny defense that specifically protects against a particular attack form (such as insulation vs. The standard cost of Attributes is FC 5, +1 FC for Physical Attributes, +1 FC for Acting Attributes. (DEX, therefore, being the Physical Acting Attribute, is FC 7.)

#Blood of heroes rpg Patch
This is an alternate take on some rules in DC Heroes/Blood of Heroes/MEGS, to improve gameplay and patch some weaknesses.
